SERVER
In computing, a server is a computer program or a device
that provides functionality for other programs or devices, called
"clients". This architecture is called the client–server
model, and a single overall computation is distributed across multiple
processes or devices. Servers can provide various
functionalities, often called "services", such as sharing data or
resources among multiple clients, or performing computation for a
client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical
servers are database servers, file servers, mail servers, print
servers, web servers, game servers, and application servers.
Client–server systems are today most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgement. Designating a computer as "server-class hardware" implies that it is specialized for running servers on it. This often implies that it is more powerful and reliable than standard personal computers, but alternatively, large computing clusters may be composed of many relatively simple, replaceable server components.
The use of the word server in computing comes from queueing theory, where it dates to the mid 20th century, being notably used in Kendall (along with "service"), the paper that introduced Kendall's notation. In earlier papers, such as the Erlang , more concrete terms such as " operators" are used.
In computing, "server" dates at least to RFC 5 , one of the earliest documents describing ARPANET (the predecessor of Internet), and is contrasted with "user", distinguishing two types of host: "server-host" and "user-host". The use of "serving" also dates to early documents, such as RFC 4, contrasting "serving-host" with "using-host".
Strictly speaking, the term server refers to a computer program or process (running program). Through metonymy, it refers to a device used to (or a device dedicated to) running one or several server programs. On a network, such a device is called a host. In addition to server, the words serve and service (as noun and as verb) are frequently used, though servicer and servant are not. The word service (noun) may refer to either the abstract form of functionality, e.g. Alternatively, it may refer to a computer program that turns a computer into a server, e.g. Originally used as "servers serve users" (and "users use servers"), in the sense of "obey", today one often says that "servers serve data", in the same sense as "give". For instance, web servers "serve web pages to users" or "service their requests".
The server is part of the client–server model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by another process (particularly remotely, particularly to share a resource) is a server, and the calling process or processes is a client. Thus any general purpose computer connected to a network can host servers. For example, if files on a device are shared by some process, that process is a file server. Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server.
While request–response is the most common client–server design, there are others, such as the publish–subscribe pattern. In the publish–subscribe pattern, clients register with a pub–sub server, subscribing to specified types of messages; this initial registration may be done by request–response. Thereafter, the pub–sub server forwards matching messages to the clients without any further requests: the server pushes messages to the client, rather than the client pulling messages from the server as in request–response.
When referring to hardware, the word server typically designates computer models specialized for their role. In general, a server performs its role better than a generic personal computer.
The purpose of a server is to share data as well as to share resources and distribute work. A server computer can serve its own computer programs as well; depending on the scenario, this could be part of a quid pro quo transaction, or simply a technical possibility. The following table shows several scenarios in which a server is used.
Almost the entire structure of the Internet is based upon a client–server model. High-level root nameservers, DNS, and routers direct the traffic on the internet. There are millions of servers connected to the Internet, running continuously throughout the world and virtually every action taken by an ordinary Internet user requires one or more interactions with one or more server. There are exceptions that do not use dedicated servers; for example peer-to-peer file sharing, some implementations of telephony (e.g.
Since servers are usually accessed over a network, many run unattended without a computer monitor or input device, audio hardware and USB interfaces. Many servers do not have a graphical user interface (GUI). They are configured and managed remotely. Remote management include MMC, SSH or a web browser.
Large traditional single servers would need to be run for long periods without interruption. Availability would have to be very high, making hardware reliability and durability extremely important. Mission-critical enterprise servers would be very fault tolerant and use specialized hardware with low failure rates in order to maximize uptime. Uninterruptible power supplies might be incorporated to insure against power failure. Servers typically include hardware redundancy such as dual power supplies, RAID disk systems, and ECC memory, along with extensive pre-boot memory testing and verification. Critical components might be hot swappable, allowing technicians to replace them on the running server without shutting it down, and to guard against overheating, servers might have more powerful fans or use water cooling. They will often be able to be configured, powered up and down or rebooted remotely, using out-of-band management, typically based on IPMI. Server casings are usually flat and wide, and designed to be rack-mounted.
A server farm or server cluster is a collection of computer servers maintained by an organization to supply server functionality far beyond the capability of a single device. Modern data centers are now often built of very large clusters of much simpler servers, and there is a collaborative effort, Open Compute Project around this concept.
In 2010, data centers (servers, cooling, and other electrical infrastructure) were responsible for 1.1-1.5% of electrical energy consumption worldwide and 1.7-2.2% in the United States. One estimate is that total energy consumption for information and communications technology saves more than 5 times its carbon footprint in the rest of the economy by enabling efficiency.
In the client/server programming model, a server program awaits and fulfills requests from client programs, which may be running in the same or other computers. A given application in a computer may function as a client with requests for services from other programs and also as a server of requests from other programs.
Servers are often categorized in terms of their purpose. A Web server, for example, is a computer program that serves requested HTML pages or files. A Web client is the requesting program associated with the user. The Web browser in your computer is a client that requests HTML files from Web servers.
A blade server is a server chassis housing multiple thin, modular electronic circuit boards, known as server blades. Each blade is a server in its own right, often dedicated to a single application.
Client–server systems are today most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgement. Designating a computer as "server-class hardware" implies that it is specialized for running servers on it. This often implies that it is more powerful and reliable than standard personal computers, but alternatively, large computing clusters may be composed of many relatively simple, replaceable server components.
The use of the word server in computing comes from queueing theory, where it dates to the mid 20th century, being notably used in Kendall (along with "service"), the paper that introduced Kendall's notation. In earlier papers, such as the Erlang , more concrete terms such as " operators" are used.
In computing, "server" dates at least to RFC 5 , one of the earliest documents describing ARPANET (the predecessor of Internet), and is contrasted with "user", distinguishing two types of host: "server-host" and "user-host". The use of "serving" also dates to early documents, such as RFC 4, contrasting "serving-host" with "using-host".
Strictly speaking, the term server refers to a computer program or process (running program). Through metonymy, it refers to a device used to (or a device dedicated to) running one or several server programs. On a network, such a device is called a host. In addition to server, the words serve and service (as noun and as verb) are frequently used, though servicer and servant are not. The word service (noun) may refer to either the abstract form of functionality, e.g. Alternatively, it may refer to a computer program that turns a computer into a server, e.g. Originally used as "servers serve users" (and "users use servers"), in the sense of "obey", today one often says that "servers serve data", in the same sense as "give". For instance, web servers "serve web pages to users" or "service their requests".
The server is part of the client–server model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by another process (particularly remotely, particularly to share a resource) is a server, and the calling process or processes is a client. Thus any general purpose computer connected to a network can host servers. For example, if files on a device are shared by some process, that process is a file server. Similarly, web server software can run on any capable computer, and so a laptop or a personal computer can host a web server.
While request–response is the most common client–server design, there are others, such as the publish–subscribe pattern. In the publish–subscribe pattern, clients register with a pub–sub server, subscribing to specified types of messages; this initial registration may be done by request–response. Thereafter, the pub–sub server forwards matching messages to the clients without any further requests: the server pushes messages to the client, rather than the client pulling messages from the server as in request–response.
When referring to hardware, the word server typically designates computer models specialized for their role. In general, a server performs its role better than a generic personal computer.
The purpose of a server is to share data as well as to share resources and distribute work. A server computer can serve its own computer programs as well; depending on the scenario, this could be part of a quid pro quo transaction, or simply a technical possibility. The following table shows several scenarios in which a server is used.
Almost the entire structure of the Internet is based upon a client–server model. High-level root nameservers, DNS, and routers direct the traffic on the internet. There are millions of servers connected to the Internet, running continuously throughout the world and virtually every action taken by an ordinary Internet user requires one or more interactions with one or more server. There are exceptions that do not use dedicated servers; for example peer-to-peer file sharing, some implementations of telephony (e.g.
Since servers are usually accessed over a network, many run unattended without a computer monitor or input device, audio hardware and USB interfaces. Many servers do not have a graphical user interface (GUI). They are configured and managed remotely. Remote management include MMC, SSH or a web browser.
Large traditional single servers would need to be run for long periods without interruption. Availability would have to be very high, making hardware reliability and durability extremely important. Mission-critical enterprise servers would be very fault tolerant and use specialized hardware with low failure rates in order to maximize uptime. Uninterruptible power supplies might be incorporated to insure against power failure. Servers typically include hardware redundancy such as dual power supplies, RAID disk systems, and ECC memory, along with extensive pre-boot memory testing and verification. Critical components might be hot swappable, allowing technicians to replace them on the running server without shutting it down, and to guard against overheating, servers might have more powerful fans or use water cooling. They will often be able to be configured, powered up and down or rebooted remotely, using out-of-band management, typically based on IPMI. Server casings are usually flat and wide, and designed to be rack-mounted.
A server farm or server cluster is a collection of computer servers maintained by an organization to supply server functionality far beyond the capability of a single device. Modern data centers are now often built of very large clusters of much simpler servers, and there is a collaborative effort, Open Compute Project around this concept.
In 2010, data centers (servers, cooling, and other electrical infrastructure) were responsible for 1.1-1.5% of electrical energy consumption worldwide and 1.7-2.2% in the United States. One estimate is that total energy consumption for information and communications technology saves more than 5 times its carbon footprint in the rest of the economy by enabling efficiency.
In the client/server programming model, a server program awaits and fulfills requests from client programs, which may be running in the same or other computers. A given application in a computer may function as a client with requests for services from other programs and also as a server of requests from other programs.
Servers are often categorized in terms of their purpose. A Web server, for example, is a computer program that serves requested HTML pages or files. A Web client is the requesting program associated with the user. The Web browser in your computer is a client that requests HTML files from Web servers.
A blade server is a server chassis housing multiple thin, modular electronic circuit boards, known as server blades. Each blade is a server in its own right, often dedicated to a single application.


No comments: